Current Available Quick-Fix Solutions

This topic has been updated with a QFE for 5.1 to fix multiple issues with Mac builds in UE 5.1:

  • Removed Apple Silicon from default build architectures if installed from Epic Games Launcher, as it is not yet supported in UE 5.1 as a default option.
    • Apple Silicon native build will be available in UE 5.1 through Epic Games Launcher at a later time, but for now please build from GitHub
  • Fixed a Mobile Preview crash on Mac when Mobile Deferred is enabled and Preview Rendering Level set to iOS Shader 3.1
  • Fixed issue that was preventing movable lights from properly casting light on Mac
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