hey milliams, thank you for this release.
keep up the good work!
best wishes!
Did you follow the videos milliams posted above? There’s plenty of info there. (Sorry if that sounds unhelpful but that’s how I got it all to work).
Great stuff. Everything works fine. Thanks for this.
UE4 crashes only when You try to build lights when CubiquityColoredCubes is placed on the scene.
I have some questions and suggestions
Wouldn’t be better to use some boolean type to control voxels instead of Byte alpha channel?
What about float values for controlling placement? Wouldn’t be enought to use Ints instead of float Vector?
Would be great to see materials instead of colors.
I can’t get this to work… I install everything correctly, but it gives me an error saying “The module Cubiquity failed to load”
Any help? (this is on a BP project)
Also, when I try to use it in a c++ project, regenerating project files always fails.
hi,
if you need help, maybe people can answer if you provide more informations like logs or screenshots
Hey,
I am having a bit of trouble getting cubiquity installed with Unreal 4.8.3. I am using the binary version of the engine but using a C++ project.
That said - It compiles just it does not show up in the editor.
Anyway here is the code for the Build.cs and log files.
Cubiquity.Build.cs file on Pastebin.
I put the Cubiquity.Build.CS in my plugins folder is that where it is supposed to go? or is it supposed to go in my source / <Project Name Folder> / and overwrite the default.build.CS?
Log Files -
Thank you for any help.
I don’t really want to advertise my repository since I might not keep it, but since people are having trouble getting started. This repository is just an example and me trying it out.
Hey thanks for the heads up
Looking at your instructions on you repo
Hey, I’ve got a few questions:
How do I import multiple terrains of the same type to one project?
How do I set up terrain sculpting on smooth terrains? I followed the video, but I guess it can’t be done the same way anymore.
And also why should I use cubiquity colored terrain over destructible meshes?
can anyone make a tutorial please???
i have done everything he says but it always says unable to build project and closes
I am not tech savy and haven’t found the mentioned tutorial video after several times looking through the thread.
Anyone have this preset up and ready to download and work out of the box? Or a tutorial as previous poster requested?
Hello Everybody,
I am trying to get Cubiquity to work with UE4 4.83, but I am getting an error message when I try to generate project files.
Error Message:
Running C:/Program Files/Epic Games/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/Ben/Documents/Unreal Projects/Cubiquity/Cubiquity.uproject" -game -rocket -progress
Discovering modules, targets and source code for game...
Errors detected while compiling C:\Users\Ben\Documents\Unreal Projects\Cubiquity\Intermediate\Build\BuildRules\ProjectFileGeneratorModuleRules.dll:
c:\Users\Ben\Documents\Unreal Projects\Cubiquity\Source\Cubiquity\Cubiquity.Build.cs(5,14) : error CS0101: The namespace '<global namespace>' already contains a definition for 'Cubiquity'
UnrealBuildTool Exception: ERROR: UnrealBuildTool encountered an error while compiling source files
My build file in the message can be found attached to this post.
I also have one question to the developers. Will Cubiquity be networked ready upon release?
Any help will be greatly appreciated,
Farshooter
Never mind everybody. I quickly realized what I have done. I also named my project Cubiquity and the names are conflicting. I will leave this post for anyone else who stumbles into this problem.
I just wanted to let the developers know that I did end up getting Cubiquity working, and I am highly impressed. I can’t wait to see this in its final form and I would definitely be interested in using this product in my games. The technology is absolutely genius. So I wish the devs the best of luck in developing the finished product.
Here are a couple criticisms that I noticed pretty quickly when first using this product.
- It really needs a simple installer. Something that you could point to your project and would do the work of cloning the Github repository and copying the necessary files. This is something that would make Cubiquity much more accessible and give it some extra polish.
*It also would be nice if an example level was available showcasing some basic interaction with the terrain. The last level you showcased in your your Coloured Cubes Update video would do nicely.
Other than those minor criticisms, Cubiquity looks absolutely amazing and the Unreal Engine desperately needs it to happen.
I am huge supporter of what the developers are doing and I am looking forward to future news on Cubiquity,
Farshooter
Hi,
I have a question regarding the performance of your plugin.
Is it fast enough to be modified in Runtime ?
Additionally, is it thread safe ? can I use a thread to update the terrain ?
Will this be updated to 4.9 ?
Almost a year, and there are no new updates… I have lost the faith of having this in UE4… seems that I will have to write one my own (As always happens)
great plugin here
Does this work on Unreal Engine 4.10.1? I downloaded the dependencies and put them in the correct folders, and also made the edits for directory paths. When I enable the plugin and either try to start a new project or load my current C++ FPS project, I get the error:
If I press Yes, I get this:
When I try enabling it on a Blueprint project, it notifies me that there is an incompatibility. Anybody know how to get around this? Can I download an older version of the Unreal Engine or fix something in Cubiquity?
Any help is greatly appreciated!!
Hello,
I also would like to know the current state of this plugin.
As it is a commercial product for unity, I’d assume there is also a chance that this will be converted to unreal?
But there were no updates for quite some time now.
Is the project going on ?
And, do you need external libs which are compiled for the latest engine version, so that it won’t currently work with 4.10 ?
Any clues ?
Thanks!