So got a few questions about Cubiquity as well as a few suggestions.
Questions -
- Does Cubiquity allow for infinite terrain?
- What are the file size of individual .VDB files?
- What platforms are supported with this plugin so far?
- Is Cubiquity network ready?
- Are the block and smooth terrain going to be toggle able via a bool or will it be a shader option?
Suggestions -
- Can we import real world terrain data (Heightmap) into Cubiquity for making real life game worlds? If not would this be possible?
- Would it be possible to hook this up to the World Browser Tools? This would allow us to arrange out voxel terrain to fit our worlds needs as well as layout.
- Support Biome Generation at runtime both via blueprint and C++.
- Support AI navigation with cubiquity.
- Support network replication via blueprint and C++.
- Support for Optional Destruction of terrain at runtime.
Thank you for your time,
- HeadClot