Cubiquity for UE4 - Voxel Terrain Plugin

Coloured cubes preview

Hi everyone! I realised that I hadn’t posted anything here about what I’ve been working on with the coloured cubes-style terrain. If you’re following me on Twitter then you may have seen this already but here’s some screenshots I took of a large example map being processed by Cubiquity. The voxel data for the map shown here comes from a custom map for the game Ace of Spades created by a member of the Build and Shoot community forums member Ki11aWi11. The voxel data has been converted to our custom storage format (VDB) and so can be read natively within Cubiquity.

For now I will just leave you with these screenshots but I’m planning on a video showing the coloured cubes terrain in game as well as some details of the Blueprint API for Cubiquity.

http://www.volumesoffun.com/downloads/screenshots/C4UE4_6_t.png
A view showing a chunk of the map from the top of one of the buildings.

http://www.volumesoffun.com/downloads/screenshots/C4UE4_7_t.png
Raining down destruction on the ground below.

http://www.volumesoffun.com/downloads/screenshots/C4UE4_8_t.png
Everything in the map can be destroyed and interacts properly with the physics engine.