Kitatus, Have you been reading Level Up! The Guide to Great Video Game Design ?
This is an extremely important statement that many seem to brush over or not understand.
I mean, give the player something to do instead of mindlessly walking.
Then again I guess it depends on the game it is used in. I mean no one would want to walk in a FPS Game akin to DOOM (Classic or Reboot), but if it was like Fallout (New or Old) the slow-paced travel is part of the game (then again even in that while you walk you’ll find new areas and items and such so really the player could walk, but not walk and do nothing).
As for the engine debate, I was always curious if Double Precision could help me in any way (having an AMD 290x).
I never really found anything on it so I put it into the “useless” category.
Is there really no way UE4 efficiently uses it?
Is it something that is called upon if one has it?
~ Jason