Hi @JamesDoesNothing ,
Sorry for the late reply, I hope you’ve already solved it.
If not, I’m leaving a post where I explain how to set up the crouch system, in case you want to check the capsule and animation setup.
Also, try using this code:
In the Completed pin, there’s no need to use a Branch, since once the Crouch function finishes executing, it will automatically call UnCrouch.
And if you want to prevent jumping while crouching, you’ll need to override the CanJump function and do something like this:
That should make everything work properly.
Hope it helps!

