Creature placer spawnpoint not changing

Hey, can you test out this script :

OnButtonTriggered(Agent : agent) : void=
    spawn{_OnButtonTriggered(Agent)}

_OnButtonTriggered(Agent : agent)<suspends>: void=
    Values := for(CreaturePlacer : SpawnPoints):
        var Transform : transform = CreaturePlacer.GetTransform()
        Print("oX: {Transform.Translation.X} oY: {Transform.Translation.Y}")
        var NewPosition :vector3 = vector3
        {
            X := Transform.Translation.X + GetRandomFloat(-10000.0, 10000.0),
            Y := Transform.Translation.Y + GetRandomFloat(-10000.0, 10000.0),
            Z := Transform.Translation.Z + 5000.0
        }
    Print("NewX: {NewPosition.X} NewY: {NewPosition.Y}")
    if (CreaturePlacer.TeleportTo[NewPosition, Transform.Rotation]):
        Sleep(1.0)
        CreaturePlacer.Spawn()
        Print("Finished Teleporting")
        Print("nX: {Transform.Translation.X} nY: {Transform.Translation.Y}")

I added a 1.0 Sleep after the teleport so the game has actually time to compute it. If it works, try decreasing the Sleep to 0.0, or find the lowest value that works.

1 Like