Creating widgets for seperate rows of a uniform box with binds?

Hey,

Sorry, I was in a blind rush and frustratingly wacked this up.

It’s being added through blueprint logic.

This link seems to be the code I need, but unreal has changed since this post slightly.

So I think it should still work. I just can’t figure it out the maths.

I’ll be adding photos pronto.

So far I can get the result by using a sequence and running 2 of the for each loop ermm collection of nodes.

But it means you can only reference the top or bottom line of code for use of the button.