Thanks @TechLord, yes I think that’s what it would be. I can’t find much in the way of other examples for my specific use case though.
I guess my ultimate question is: Could this plan work to deliver the scene dynamically in the viewport at good quality without going through rendering in order to screen record for upload to YouTube etc?
Edit: To add some additional context, these videos might be from seconds long to 30+ minutes which is why screen recording rather than rendering each would be great. No matter the length of video, the character would be in the one place just doing more or less repetitions of the animations. The scenes do not get more complex or bloated with more characters or scenery if they’re long vs short sequences.
If that is all possible, is my main hurdle keeping the environment optimised so that the hardware can handle the viewport output for long enough without heating up and dropping quality?