Creating terrain heightmap from real world unidrectional radar image?

To get a texture? Just cut the image to the same slice as the heitmap(s) that govern the terrain and use them to make a material with each texture as an instance and the proper UV code to stretch it across each tile.

One pixel will equal one meter, so you won’t really get much out of it unless you are far from the terrain - but it could help in manually sculpting or placing things, possibly.