Creating sounds

Well the problems in detail:
When adding a death sound IN THE ENEMY’S BLUEPRINT creates the sound source at the player spawn, which means i do hear it when i kill the enemy from the player start, but not when i’m next to the enemy when killling him. I don’t get it, as the location shown in my previous post clearly states that it’s located to is the enemy.
On the other hand, when using the animation, it also doesn’t add the sound source to the enemy’s mesh, but also the player spawn. I don’t know why, and it’s frustrating as hell!