Huh?
I’m not sure what you’re saying…
I’m building wall by wall in the engine so I can generate collisions for each part. Then I don’t have to make collisions for every variation of the buildings in 3DS.
In UDK I could right click and create a prefab which would be put in the content browser, Then I could export the fbx and retopologize it using software like Maya or 3d-Coat. I’m asking if that can be done in ue4.
thanks