Creating non-actor blueprint instances

if you want replication, spawning, reflection, garbage collection, and better access to global data, you should be using actors.

if you want really light weight data for storage speed, use a c++ struct that you can make in yourBlueprintFunctionLibrary.

blueprint is for prototyping, and c++ is for optimization, so if you’re worried about wasting a few bits on some extra position data, use c++.