You can also use an instance of an event
class. That is more efficient than polling with a Sleep()
- though sometimes polling is the way to go depending on the situation.
- call
Await()
on the event in any of the places that you want to wait for it - then call
Signal()
on it to wake it up.
An example of it being used is in the Space Inside / Escape Room’s cinematic_character_device
.