Almsost everyone is using heightmaps and many tutorials which are recommended here by the community are like you say meshes, configurated on mudbox then applied to world machine and then imported to ue4.
Am I right?
Almsost everyone is using heightmaps and many tutorials which are recommended here by the community are like you say meshes, configurated on mudbox then applied to world machine and then imported to ue4.
Am I right?