You just have to create a plane + a mountain texture (with alpha channel) - then uv map your plane so that the texture fits on it - import everything - create a material (normal and diffuse) - place the plane in the distance + add a little bit of heightfog so that it looks better ![]()
Btw, we shouldnt discuss such things in this thread (better open a new thread)-> we are a little bit away from the original question ![]()