creating instances for editor DataAssets

i couldnt find the creating a copy of a dataasset but i found a method called ReinitializeProperties. it works fine :


void APEHrk_Humanoid::BeginPlay()
{
	UPEBag* Bag_ = Bag;
	Bag = new UPEBag(FPostConstructInitializeProperties());
	if (Bag_)
		Bag->ReinitializeProperties(Bag_);
	Super::BeginPlay();
}