Knowledge Base: Creating Filtered Object Pickers

Article written by Cody A.
When declaring an object UProperty, you can provide a class filter to show only classes with a specific base class via the AllowedClasses metadata specifier:
UPROPERTY(EditAnywhere, meta = (A…

https://dev.epicgames.com/community/learning/knowledge-base/R8jv/unreal-engine-creating-filtered-object-pickers