Creating curved earth material

Yeah you are right,

What I’m trying to do it a simulation where i want to slowly lose track of objects of different height.
So i want them to slowly disapear on the horizon not just get smaller and smaller if u know what I mean.

And exactly for the reason u mentioned, I would have to go from these objects very far away to notice the effect. Not less than 7km.

Here I am also worried about settings that will allow me to have a decent quality of these objects since I would have to go away from them about 15km to notice that effect.

What i wanted to achieve is basically make experiment and compare the outcome from unreal to the formulas from studies about range.

Again, I will be very grateful for any opinion or idea.

Z