Creating crashing waves

That is a good idea but unfortunately i will need physics feedback so I think I am going to have to create a mesh and just calculate buoyancy for different actors. I got a mesh rigged and animated in blender so I think I will work with that for now until it seems to not work. I would not have more than 2 waves at most being spawned at a time so I am hoping that it should not cause too much weight since it will only be my water material on a plane, the two waves and two other actors in the scene, along with a small landscape that will be purely visual as the whole game takes place in the water. If I do decide to have more waves off in the distance for visuals than I will definitely use the alembic geometry cache so thank you very much for bringing this to my attention!!