So here is what worked for me: Basically I went with Astrotronic’s suggestion and went with full-on Thin Translucent Shading model:
This works really well for the plastic for two reasons:
- The Opacity parameter can change the ‘thickness’ of the plastic
- The material is reflective, which is a win
However, there are two cons:
- The material cannot receive shadows
- My GPU hates it dearly (very expensive)
But it works for now. Thanks again, guys!
