Creating Clear LEGO Plastic in UE5

So here is what worked for me: Basically I went with Astrotronic’s suggestion and went with full-on Thin Translucent Shading model:

This works really well for the plastic for two reasons:

  1. The Opacity parameter can change the ‘thickness’ of the plastic
  2. The material is reflective, which is a win

However, there are two cons:

  1. The material cannot receive shadows
  2. My GPU hates it dearly (very expensive)

But it works for now. Thanks again, guys!