Creating Battle Royale Sized Islands Feedback

Hey, first post on here! Time wasn’t really on my side when trying take on this task but hopefully some feedback is better than none!

LANDSCAPE MATERIAL:

The material we have for terraining is great but I have not found a way to modify it to meet specific needs (changing the grass, adding snow textures based on Z height, multiple biomes etc). It would be great if we could even just duplicate this material to be able to make it our own.

PLATEAU HEIGHT ON GRID:

Because Fortnite is very much structured on the grid system, it would be really great if there was a setting or brush that we could use to just create a plane on grid at a specific point - this may exist and I just havn’t found it yet.

PERFORMANCE:

Creating large scale terrain and broad games is going to be a massively used part of UEFN. My biggest concern is whether players will be able to actually PLAY on these maps. Currently games that are 1/8 the size of a BR island struggle to be able to run at all with 32+ players. In worlds like this creators will want to fill the worlds with life, creating Battle Royales, MMO’s, GTA style roleplays etc. that will need to be filled with players. Creators are going to pour into creating these types of experiences with the expectation that they will be able to work with more than just a few players on them. As EPIC explores giving this ability to creators, a big emphasis should be placed on HOW performance will be on these levels.

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