Creating an Open World Game

With world composition the each section is a separate level, and then there’s a main file which is the one that controls how they are combined together, so you could have people working on different sections without interfering with each other. UE4 doesn’t allow you to work on the same level at the same time though. I’m not sure in terms of the source control like Perforce whether it can track changes and combine them that way, never tried to set that up.