I have similar problem with testing objects like scene components. Whole UEEditor crashes with “FObjectInitializer::Get() can only be used inside of UObject-derived class constructor.” when trying to initialize such in the test.
I have similar problem with testing objects like scene components. Whole UEEditor crashes with “FObjectInitializer::Get() can only be used inside of UObject-derived class constructor.” when trying to initialize such in the test.