Giant milk bottle!!!1!
Not entirely sure what was wrong here but I have two ideas
So originally I just dragged and dropped the asset in from Windows file explorer to UE5.2 which gave me the same import pop up to import a file but this time around I went to content draw, right click and then the ‘import to game’ shown in your screenshot … shouldn’t make a difference but that’s my only guess?
Or I think in the import originally I may have ticked ‘Build Nanite’ … again, I don’t think it’ll make a difference? But that’s all I have
Or maybe just user error somewhere along the way
Anyway - THANK YOU so so much! You Sir are a superstar