Seriously?
Thanks!
Going back to Blender my UVs seem sensible I think here they are…
But this isn’t what is imported in to Unreal but I can’t see a setting to change on the import that would resolve the issue
Also an FYI - I’ve got a mesh for the cap, a mesh for the bottle and there’s a mesh for a liquid ‘milk’ … the main aim is to create a milk bottle (that might be a UK thing, not sure - literally it’s a glass bottle with milk inside with a foil cap)
So that’s why there’s a mesh inside the bottle - think that’s the best approach to achieve my goal, maybe not
Anyway here’s the FBX
milk-bottle-v3.fbx (324.2 KB)