Creating a spine path for an actor

no need to add meshes enabiling roll and and scale elements it’s enough to preview the spline real state … the problem is what triggers the twist and how to prevent it for several reasons:

  1. the twist will often not apply on the last node but often on pre-existant nodes.
  2. once a twist appears it’s pretty difficult to remove unless it appears on one of the terminal nodes.
  3. even if you’re successful in removing one twist adding another node to the spline will often retrigger the twist generation on another node.