no need to add meshes enabiling roll and and scale elements it’s enough to preview the spline real state … the problem is what triggers the twist and how to prevent it for several reasons:
- the twist will often not apply on the last node but often on pre-existant nodes.
- once a twist appears it’s pretty difficult to remove unless it appears on one of the terminal nodes.
- even if you’re successful in removing one twist adding another node to the spline will often retrigger the twist generation on another node.