Thanks alot for the help sir, ive been doing some experimenting on my own, just to see how far i get from playing around with BluePrints, and i got the spikes working, BUT, it wont “kill” my char in one hit, it just takes all the health, then i gotha “jump” on it again to die, here is my Blueprint, where am I messing up?:
Ive also tried to create a Gas blueprint that kills slowly when standing in the collison cube, but when using “Tick” it goes by to fast, and tried to connect a “Seconds” node to the Deltaseconds point, but to no luck, i am REALY new at this and only learning, so dont be too harsh ![]()

