Creating a Simple Space Partitioning Algorithm Using TOctree

Hello Everybody,

I just thought I would give update on my progress. I have finally gotten some progress made on the visual debugging code. There still is some bugs to it. For some reason it doesn’t want to display certain nodes in the octree correctly while it displays others just fine, but for the most part it is looking really good. I have also restructured the project, removed a bunch of files which I thought were unnecessary like the starter content, and made the project compatible with UE 4.9. I also created a short video on YouTube to make the project easier to find and hopefully introduce it to a new audience. The video can be found here.

That’s pretty much what I have been working on.

Anyways, I hope you find this project helpful in your endeavors,
Farshooter