CREATING A LOCALIZATION READY GAME IN UE4: Part 1 - Text

It is true!

We are using to do the shaping. I’m not working on it, but I believe we have all the static text rendering issues resolved and working. The next step is getting the editable text block and multiline editable text blocks working properly.

I’m unsure if the Arabic text rendering will be present in 4.11, my guess would be yes. I don’t think the editing will be done for that timeline though.

Also going to drop this walkthrough here for using the localization dashboard and do and an end-to-end loc setup. It’s a little out of date visually but still extremely useful.

[=Sarge;423501]
It is true!

We are using to do the shaping. I’m not working on it, but I believe we have all the static text rendering issues resolved and working. The next step is getting the editable text block and multiline editable text blocks working properly.

I’m unsure if the Arabic text rendering will be present in 4.11, my guess would be yes. I don’t think the editing will be done for that timeline though.
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Hello!
Can you please lead me to the changes/commits that implemented the shaping? I’m not an advanced C++ programmer but I have interest in how apps/games/game engines support :slight_smile:
All what I found is that FreeType2.6 is using . I couldn’t find anything in the engine itself.

And good luck with getting the inputs working =)