CREATING A LOCALIZATION READY GAME IN UE4: Part 1 - Text

[=Weskey;27410]
Would allow passing parameters to a variable of type Text via blueprints.
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Hey Weskey,

There is already a Text Formatting node exposed in Blueprints which allow you do what you’re describing.

Keep in mind that the indexing starts with 0 not 1 so your example would need to be… “Hello {0}, have a good {1}”.

The Text Format node also allows you to use “named args” instead of “ordered args”.

“Hello {Name}, have a good {Timespan}”

Named args make it significantly easier for translators so you should favor them whenever possible. :slight_smile: