CREATING A LOCALIZATION READY GAME IN UE4: Part 1 - Text

I would like to make a suggestion, if it has not been implemented.
Would allow passing parameters to a variable of type Text via blueprints.

With that, we could have purchased the following:
“Hello {1}, have a good {2}”

And then in Set node inside Blueprint, we could pass additional parameters, and we could have a button to add/remove parameters depending on the text.