Creating a Height Field Painter with Blueprints and Render Targets Tutorial should be revised

I just took a quick look and you are right, the image is wrong. Remember that when I wrote this topic, there was no “Method 2”. But ■■■■, this is even more ■■■■■■ …Anyway. Check that you also copied the second node graph. The image is wrong, too. It is directly under the headline “Event Graph Setup” and the picture shows the variable setup. So copy this second node graph into the event graph and you should be good. Make sure that under “Take Damage” the UV Input is of correct type. I had a problem there and I set the Input Type to “Vector 2D”.