that is indeed a crazy idea, one i am not too keen on trying out, i just dropped those video game names to give an idea for what i am going for scale & detail wise for the map, i am not attempting realism, so your suggestion for getting the right feel is more important than real world sizes, still if anybody who has tried such a thing could give me any insights, i would be very grateful
yeah i have been thinking about just creating a relatively quick test version with the landscape tools and brush actors and trying to nail all the other parts before i commit (quick being relative because that would probably take a week at the very least), there is quite a bit of work that would be done twice though, hence me hoping for someone who has tried such a thing to save me from some common pitfalls, i understand if there are mistakes i have to make to learn from them
just there is never enough time…
true, i really don’t plan on shipping anything though, just want to create a prototype and see how it plays out - no more or less