Creating a dishwashing minigame in UE5

That cube grid idea is genius! I spent a while trying to implement something like that but of course I’m still running into roadblocks lol. If you have any time to help (no worries if not!!), here’s what I’ve done:

I figured out how to spawn a grid of cubes in the construction script using this function:


Where I’m stumped is how to make it so each cube is individually destructible. I figured adding it to an array would allow me to target each one but I’m not sure how to do that. I’m using a line trace in my FirstPersonBP and then casting to the dishBP to trigger an event, but I’m not sure how to figure out which cube is hit.

Another little issue is getting the grid root to be on the corner not the center, but I’m doing my best to figure that out!

Any help would be super appreciated! Thank you again for everything you’ve helped me with so far!