Creating a data struct for every floor in my house builder

The for loop I posted just continued to some dummy code to set the relative location of a placeholder static mesh for a door. This loop would be a good place to set locations and/or add mesh components for the floors’ props.

No need to for each inside the loop, since it’s already stepping through the whole array. To set the vars inside each floor’s struct, you’d just use a SetArrayElement node and grab the index off the for loop to use the current floor as the index for the element to set.