How do I create a Damaging Flamethrower? I can’t find any good tutorials, (in fact barely any) that does so.
I have created a particle system that mimics a Flamethrower, however I wish to use this as a weapon effect once firing an action button, and then damages the enemy per instance/hit/animation/time (ect), I have a basic Damage Interface to receive such inputs but how do I link the action button, to firing the animation, and prolonging the animation to further resulting in damage to an enemy?
I am guessing firing an invisible line trace in the shape of a cone that once hits the enemy can do this,but it still doesn’t fur fill my question and answer.