Creating a custom Substrate Shader Model/BSDF

All working in UE5-main now! Have the shadow sharpness pin, masked rgb pins to make a rimlight that only appears in non-shadowed areas (or whatever you hook up to those pins) and a glittermask for the Single Layer Water for those extra sparkles: https://github.com/DMeville/UnrealEngine-Custom-Substrate/commit/8c5f216d9abd850c7c0483ea91be746067c68ef3

2 Likes