Creating a custom Substrate Shader Model/BSDF

In the most recent versions on github I’ve removed the “rimlight” pin and replaced it with three pins for “Masked Color”. Whatever you plug into these will be applied in the same way the rimlight was – letting you plug in an extra 'fake lighting term that is masked by the object shadows properly".

Doing it this way exposes these pins for additional uses, like fake snow sparkles/glints that are properly masked by cast shadows!

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