I got it to work so that when I say " speed" it accelerates from 0 (0 seconds, 0 value) to top speed (10 seconds, 10.4 value) then stays there at 10.4 cm/s
Now I have to figure out when I say “Standard speed” how to stop that linetime and deaccelerate to standard_speeds’s timeline end (top speed)
Or when I turn the boat (we use the rotatormovement component), how do I tell it to slow down to a certain speed on the timeline (say timeline 6 seconds value 7.75) and turn the boat. Its such a new concept… I’ll have to see if theres any youtube tutorials. UE4 is so new but im NOT going back to Unity.