Creating a context-sensitive UI?

Well, looking at the tutorial, I don’t think this is quite what I had in mind, but that was most likely my fault for not explaining myself properly. At the moment, I have a UI that pops up a little reticule when you get close to an object (see attached). Instead of just a circle, I’d like it to display a different icon depending on what the pickup is, to show the player what type of item they’re close to. Thank you for the links though, I have no doubt they will still come in handy for the future :slight_smile: