Ok, maybe that’s why I can’t find anything about this. So here is what I am talking about.
In games where players have a lot of dice rolls to do (in RPGs for example), there is a part of the screen showing the results of these rolls. For example if one is attacking with a bow, the roll is going to look like “accuracy (10) + rolled d6 (3) = 10 + 3 = 13 = passed”. I’m making stuff up, but I hope you get the idea. And this is what would be displayed in a part of the screen that I call “combat log” because it seemed appropriate, but maybe that’s not the right term.
And every action requiring a dice roll is sort of printed in that area, pushing the previous lines up or down, and when one entry is pushed one too many times it just disappears.
Here is an example of what I’m talking about from Baldur’s Gate:
https://forums.beamdog.com/discussio…-rolls-missing
I’m really hoping things are a bit clearer.