Creating a bind-able property in UMG 4.5.1

Hello .,

If you would like to share information between bindings you can do so by making a variable inside the binding function and then make it a public variable.

Example:

If I bind a text block’s text to a int variable and I set that variable somewhere else then the text block will still update appropriately. I could also take that same variable and put it in another binding and this would cause both widgets to update with the same information. I hope this helps.

Make it a great day