Creating a bind-able property in UMG 4.5.1

Yes, the example you gave is close to what I want to accomplish.

I have a widget with 2 integer properties. This widget is then placed inside my HUD widget. One of those two integer properties rely on a similar property inside of the HUD widget. Currently I have it working by updating that property manually when a button is pushed, I just wanted to remove that step by adding in the bind.