Wow! Rama thank you very much!
That was so encouraging and insightful. Then I believe that UE4 is just enough for what I need!
I am really impressed by your idea to start building remake of 3Ds Max and especially by the screenshots and vids you’ve provided! You’re doing awesome job man, please keep it up!
Then I guess I should say that my project could be jokingly called “Maya remake”
but of course it’ll be universes away from it in terms of complexity.
The whole essence of the application that I want to make will be to to completely erase one of the biggest problems in the CG industry, which has been pestering and sabotaging us all for as long as animation and video games exist.
So it may very well boil down to just few sliders, several checkboxes and few buttons, and everything else would be calculated and baked automatically.
I guess that’s why I’m still indecisive about whether I should make a plugin for an already existing 3D software like Maya/Zbrush or if I should make it all from scratch. I prefer the latter because it seems to me that that way I’ll make a greater impact, but hey, maybe I’m wrong who knows, time will tell.
I have one more question for you Rama if you don’t mind - is it possible to create at least a small percentage of such an application with the blueprint feature in UE4 or some similar feature inside UE4 ? I’m really fluent with node based stuff, I really enjoy it, and I hate pure code even though I am a programmer too.
I guess that’s why I fell in love with UE ever since I’va run the UDK for the first time ![]()