Where did you create it?
Did you use the Metahuman Creator inside Unreal Engine 5.6?
Did you then use the assemble button at the end of Metahuman Creator?
It should provide you with a Metahuman that is exactly as you designed it.
Also, I’d suggest to use the 8k textures.
As for the rest, its most likely coming down to missing settings.
You want to set the LOD mode inside the Metahuman BP to LOD 0 instead of -1.
-1 means automatic, 0 means force LOD 0.
You also want to go into project settings and disable Auto Hair LOD mode. Otherwise your Hair will suffer from LODs.
To get the textures to look exactly like inside Metahuman Creator, you need to adjust your texture and material settings. I suggest to look into Texture Streaming for that.
Also set your Viewport to Cinematic and your Material to Epic.
Wow! I didn’t realize there were so many additional steps needed to get from designed MH to output…
I did indeed create it inside 5.6, yes. At the end I used the
MetahumanCharacter->ExportCombinedSkelMesh option from the menu, not the Assemble option, no.
When I use the assemble option with no custom clothing I get a character that is completely pitch black. When I add that white/yellow track suit Epic provides then I end up with a character that is pitch black and the clothing is using the Ground Marble material in all of it’s dozen slots. I can change the material in the first slot to the jacket and that fixes the jacket but it applies the jacket material to the legs and shoes also. The other slots seem to be for the eyes and teeth etc so changing them makes no difference to the clothing. Somehoe I managed to get the Marble material applied tot he face… Either way it looks terrible.
So wether I use the Export option or the Assemble option, it looks nothing at all like the designed character
I will check out the settings you mentioned now and see if any of that makes any difference. Thanks
EDIT:
Weird. I changed the textures to 8k and changed the Auto Hair LOD option and that fixed the skin textures on my Assembled character. I couldn’t find the LOD mode you mentioned so I didn’t set that but, as I said, it turns out it wasn’t necesarry.
As for my exported character, that now uses the marble texture for the head and body but it doesn’t build the clothes so it seems that option is useless for everything apart from builing clothes or editing in a DCC application so I will stop using that and stick to the assembled option.
Thing is, though, that 98% of the time my character will be seen from a distance and have no facial animation at all. Using 8K textures on a Cine mode MH feels like SERIOUS overkill… but at least it works for now. Now I just have to figure out why my clothing is using the marble material
I managed to get it working but not sure what I did to get it working. The only real difference I made was turning off the Audo Hair LOD. Was that it?
As for the clothing, the problem I had was that I listened to youTube instructions, not the asset’s own instructiosn
On youtTube it said I had to create the folder: /Content/Outfits and install the downloaded outfit into there. This is wrong.
The asset itself tells you to create /Content/Outfits/techwearOutfit and install the downloaded outfit into there. THAT works.
I found other posts on this forum saying that the paths have to be exact, even that something as simplas not using English as your editor language can break the materials. So I tried removing the outpit and reinstalling into the correct folder and voila! All is right with the world now
Have you considered the Optimized Assemblies? The Medium and Low qualities might be what you need since they will downsize the textures to more reasonable sizes if you are sure they will be rendered at a distance
Yes. Now that the character is exporting properly I am able to select lower qualify settings and all works well.
Seems the big issue was:
Turn off the Auto Hair LOD for the skin (as little sense as that makes)
Install the clothing into the exact subfolder specified on the product page (for the clothing)
Finally, I used the export option , not the Assemble button. I think the export button is solely for DCC use so part of some other pipeline, not for use in the project directly. Guessing it is for making clothing and just getting proportions rather than building the character for use.
TL;DR I would say just don’t use the export option. Job done
Was there anything else you did to get it to work? I’m having the same problem. I turned the autohair lod in the project settings off.
When I try to ‘Export Combined Mesh’ from Metahuman, the material on the mesh is all screwed up like yours. I downloaded the 8k textures but it still looks like that. This is driving me insane.