Hey @Doxul , just wondering how you were able to change the texture values after duplicating the asset?
EDIT: I figured it out. Out of the Duplicate Asset node, cast to Material Instance Constant, then you can set your parameter values from there.
Hey @Doxul , just wondering how you were able to change the texture values after duplicating the asset?
EDIT: I figured it out. Out of the Duplicate Asset node, cast to Material Instance Constant, then you can set your parameter values from there.