@**Jamie Dale **The crash is still occurs on second set of maps
Access violation - code c0000005 (first/second chance not available)
UE4Editor_CoreUObject!UClass::GetDefaultObject() [d:\build++ue4\sync\engine\source\runtime\coreuobject\public\uobject\class.h:2435]
UE4Editor_HotReload!FHotReloadClassReinstancer::SetupNewClassReinstancing() [d:\build++ue4\sync\engine\source\developer\hotreload\private\hotreloadclassreinstancer.cpp:21]
UE4Editor_HotReload!FHotReloadClassReinstancer::FHotReloadClassReinstancer() [d:\build++ue4\sync\engine\source\developer\hotreload\private\hotreloadclassreinstancer.cpp:308]
UE4Editor_HotReload!FHotReloadClassReinstancer::Create() [d:\build++ue4\sync\engine\source\developer\hotreload\private\hotreloadclassreinstancer.h:120]
UE4Editor_HotReload!FHotReloadModule::ReinstanceClass() [d:\build++ue4\sync\engine\source\developer\hotreload\private\hotreload.cpp:1255]
UE4Editor_HotReload!FHotReloadModule::ReinstanceClasses() [d:\build++ue4\sync\engine\source\developer\hotreload\private\hotreload.cpp:1242]
UE4Editor_HotReload!TBaseRawMethodDelegateInstance<0,FHotReloadModule,void __cdecl(void)>::ExecuteIfSafe() [d:\build++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:518]
UE4Editor_PythonScriptPlugin!FPyWrapperTypeReinstancer::ProcessPending() [d:\build++ue4\sync\engine\plugins\experimental\pythonscriptplugin\source\pythonscriptplugin\private\pywrappertyperegistry.cpp:375]
UE4Editor_PythonScriptPlugin!FPythonScriptPlugin::RunFile() [d:\build++ue4\sync\engine\plugins\experimental\pythonscriptplugin\source\pythonscriptplugin\private\pythonscriptplugin.cpp:874]
UE4Editor_PythonScriptPlugin!FPythonScriptPlugin::HandlePythonExecCommand() [d:\build++ue4\sync\engine\plugins\experimental\pythonscriptplugin\source\pythonscriptplugin\private\pythonscriptplugin.cpp:736]
UE4Editor_PythonScriptPlugin!FPythonScriptPlugin::Exec() [d:\build++ue4\sync\engine\plugins\experimental\pythonscriptplugin\source\pythonscriptplugin\private\pythonscriptplugin.cpp:413]
UE4Editor_Core!FSelfRegisteringExec::StaticExec() [d:\build++ue4\sync\engine\source\runtime\core\private\misc\coremisc.cpp:55]
UE4Editor_CoreUObject!StaticExec() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:4161]
UE4Editor_Engine!UEngine::Exec() [d:\build++ue4\sync\engine\source\runtime\engine\private\unrealengine.cpp:3619]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build++ue4\sync\engine\source\editor\unrealed\private\editorserver.cpp:5715]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build++ue4\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:691]
UE4Editor_UnrealEd!FConsoleCommandExecutor::Exec() [d:\build++ue4\sync\engine\source\editor\unrealed\private oolkits\fconsolecommandexecutor.cpp:118]
UE4Editor_OutputLog!SConsoleInputBox::OnTextCommitted() [d:\build++ue4\sync\engine\source\developer\outputlog\private\soutputlog.cpp:278]
UE4Editor_OutputLog!TBaseSPMethodDelegateInstance<0,SConsoleInputBox,0,void __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::ExecuteIfSafe() [d:\build++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:355]
UE4Editor_Slate!SMultiLineEditableText::OnTextCommitted() [d:\build++ue4\sync\engine\source\runtime\slate\private\widgets ext\smultilineeditabletext.cpp:371]
UE4Editor_Slate!FSlateEditableTextLayout::HandleCarriageReturn() [d:\build++ue4\sync\engine\source\runtime\slate\private\widgets ext\slateeditabletextlayout.cpp:1455]
UE4Editor_Slate!FSlateEditableTextLayout::HandleKeyDown() [d:\build++ue4\sync\engine\source\runtime\slate\private\widgets ext\slateeditabletextlayout.cpp:928]
UE4Editor_Slate!SMultiLineEditableText::OnKeyDown() [d:\build++ue4\sync\engine\source\runtime\slate\private\widgets ext\smultilineeditabletext.cpp:607]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:270]
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5097]
UE4Editor_Slate!FSlateApplication::OnKeyDown() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5009]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1666]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2281]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:929]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:766]
user32
user32
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:130]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3615]
UE4Editor!GuardedMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\launch.cpp:174]
UE4Editor!GuardedMainWrapper() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
UE4Editor!WinMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
kernel32
ntdll