thanks alot i ot it:
import unreal
levelName = ‘test1’
levelLibrary = unreal.EditorLevelLibrary()
success = levelLibrary.load_level(’/Game/Levels/{}’.format(levelName))
thanks alot i ot it:
import unreal
levelName = ‘test1’
levelLibrary = unreal.EditorLevelLibrary()
success = levelLibrary.load_level(’/Game/Levels/{}’.format(levelName))