Create a rolling ball controller (top-down like "Waves")? Example included.

If you ‘drag and release’ off a StaticMeshComponent pin it should offer all the various physics functions for applying forces. Are you not seeing that?

context_physics.jpg

You can look at the side scroller template for an example of this. Select the SpringArmComponent, and click on where it says Rotation to toggle it to Absolute Rotation. This means the rotation is treated relative to the world instead of of relative to its parent component.

abs_rot.jpg